에 ProSense는 방송 스포츠, 가상 현실 문화 및 비즈니스 이벤트 분야의 글로벌 리더입니다. 이 회사의 주요 제품은 실시간으로 스포츠 및 엔터테인먼트 이벤트를 방송을위한 플랫폼이다. 높은 품질의 콘텐츠 및 VR 장치에 대한에 ProSense 응용 프로그램을 포함하여 유통 채널의 확장 된 목록을 유지하기위한 사용자 정의 촬영 장비, 혁신적인 소프트웨어 :에 ProSense의 독특한 특징은 전체 VR 방송 서비스의 범위를 제공 할 수있는 능력이다.
STO/ICO기본정보
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기본정보
플랫폼 | Ethereum |
---|---|
타입 | ERC20 |
참가가능화폐 | ETH, BTC |
유통량/발행량 | 불분명 |
KYC | 불분명 |
제한 구역 | 불분명 |
웹사이트 | 홈페이지 |
백서 | 다운로드 |
개요
An Introduction to Prosense
Prosense is one of the global leaders in virtual reality featuring an innovative platform for filming, broadcasting and viewing high quality VR content We are focused on broadcasting of sporting, cultural and business events
in virtual reality since 2015 We have over 30 high caliber specialists and participated in over 50 projects including those with world leading brands Prosense shifts VR-broadcasting technology from a traditionally centralized approach of receiving content to a global, decentralized peer-to-peer platform protected by utilization of blockchain technology to ensure confidentiality and payment security.
What is ProsenseLive
ProsenseLive is the first P2P live streaming VR-platform accessible by a wide audience. Customers will be able to access both professional content, such as live broadcasts of sport games and concerts, where Prosense has a vast experience, as well as user generated content, such as livecams and various webinars.
The platform will rely on our major experience and use our in-house developed unique product features to create easy and cheap plug-and-play solution for streamers of all types Video streams in the decentralized network of ProsenseLive will be decomposed into chunks for processing by devices of users - participants of the network. The metadata of each portion, such as the checksum, the exact release time, the identifiers of the author and his or her device and its serial number will be recorded on the blockchain.
In this manner, copyright on video content is recorded, stitchless assembly of the entire stream on reproducing devices is guaranteed, intentional
and unintentional content distortions are prevented during transcoding on the devices of the network participants. Those participants are rewarded for providing computing power of their devices.
When signal is transcoded, processed and distibuted by participating of decentralized network partners computing power, blockchainis used to provide transparent token rewards.
This will allow a significant cost reduction of streaming and will democratize VR broadcasting for content providers and consumers.