전투 플랫폼의 세계는 아마추어와 e 스포츠의 전문가를위한 분산 독립적이고 완전 자동화 된 플랫폼입니다. 에테 리움 스마트 계약과 신탁에 근거하여 개발 된, 그것은 모든 사람에게 e 스포츠에서 경쟁하고 있는지에 대한 보상을 얻을뿐만 아니라 같은 인기있는 온라인 게임의 국제 e 스포츠의 표준에 따라 대회를 개최 할 수있는 기회를 제공합니다 : 마석, 리그 오브 레전드, 도타 2, 카운터 스트라이크 : GO와 스타 크래프트 2.
STO/ICO기본정보
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기본정보
플랫폼 | Ethereum |
---|---|
타입 | 불분명 |
참가가능화폐 | ETH |
유통량/발행량 | 불분명 |
KYC | 불분명 |
제한 구역 | 불분명 |
웹사이트 | 홈페이지 |
백서 | 다운로드 |
보너스
- First hour - +100%
- Day 1 - +90%
- Day 2 - +80%
- Days 3-7 - +60%
- Week 2 - +40%
- Week 3 - +20%
- Week 4 - No bonus
개요
World of Battles is an innovative decentralized gaming platform for eSports created on the basis of Ethereum which allows users to compete in popular online games such as Hearthstone, League of Legends, Dota 2, CounterStrike: GO, StarCraft 2.Innovatively autonomousWorld of Battles innovations will allow competitions to run intermediaries such as financial institutions or casinos independently. Ethereum can create intelligent contracts that autonomously control business logic in a block chain. These intellectual contracts can be used to process results and rewards from competitive eSports matches quickly and reliably. Unlike the existing platforms (which are platforms for either skill-based games or lottery-based games) all World of Battles transactions are publicly verifiable, visible, resistant to falsification, and are not subject to the risk of institutional processing.Innovative decentralizedTraditional online platforms with centralized structures are subject to hacking, strict financial rules and besides that they are burdensome. The decentralization of Peer-to-Peer ("P2P") allows skills-based competitions not to rely on payment processors, reduces operational regulatory burden and protects against organizational corruption such as fraud and embezzlement.Innovative automatedEach match result is automatically checked by two groups: Witnesses and / or Voting by jury ("WJU"). Witnesses are users who run automated software MULTIWOB which checks and reports the game results. Payments are made to the winner on the basis of players' reports and Witness's checks. This 100% excludes the risk of fraudulent reports, the number of which is uncontrollably huge on operating platforms.