Gilgam.es가 계획하고 인기 eSport 게임에서 경쟁하기 위해 개별 플레이어와 팀을 모두 허용하는 플랫폼을 출시 할 준비를하고있다 - DOTA2을, 전설의 리그, 카운터 스트라이크는 : 글로벌 위반 등 의무의 전화는 ... - 우리 자신의 인공 감독 지성. 우리의 방문 페이지에서 다운로드 할 수있는 클라이언트 응용 프로그램, 자바 스크립트가 전자 프레임 워크 내에서 실행, HTML, CSS 기반 플랫폼은 사용자의 운영 체제에 의존하지 않습니다. 첫 번째 안티 치트 수비 라인은 클라이언트 응용 프로그램에 포함됩니다. 그것은 사용자와 실행중인 게임 프로그램과의 간섭에 의해 사용되는 프로그램을 모니터링합니다. 인터페이스는 사용자가 설립 지불 프로세서를 통해 에테르로 새 에테 리움 주소에 자금을 지원하여 계정을 만들 수 있습니다.
STO/ICO기본정보
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기본정보
플랫폼 | Ethereum |
---|---|
타입 | 불분명 |
참가가능화폐 | ETH |
유통량/발행량 | 불분명 |
KYC | 불분명 |
제한 구역 | 불분명 |
웹사이트 | 홈페이지 |
백서 | 다운로드 |
보너스
- Presale - 850 GGS = 1 ETH
- Power Hour - 750 GGS = 1 ETH
- 1st week - 650 GGS = 1 ETH
- 2nd week - 600 GGS = 1 ETH
- 3rd week - 550 GGS = 1 ETH
- 4th week - 500 GGS = 1 ETH
개요
Gilgam.es is planning and preparing to launch a platform allowing both individual players and teams to compete in popular eSport games – DOTA2, League of Legends, Counter Strike: Global Offense, Call of Duty, etc... – supervised by our own artificial intelligence.
The client application, which can be downloaded from our landing page, will run within an electron framework on JavaScript, HTML, CSS basis platform will not depend on the operating system of the user. The first anti-cheat defense line is embedded in the the client application. It monitors the programs used by the user and their interference with the running game program. The interface will allow the user to create an account by funding a new Ethereum address with Ether via an established payment processor.
Security of Players
The biggest problem in every online game is cheating, either financially (credit card frauds) or in-game cheating. We aim to eliminate the risk of the former by decentralizing transactions on the basis of ethereum blockchain; while in case of the latter, we are planning to eliminate in-game cheating by means of strict KYC software monitoring, using our own artificial intelligence.
Financial Decentralization
Financial transactions of players will be conducted by smart contracts running on Ethereum blockchain, the execution of which cannot be manipulated externally, thus they are executed in accordance with pre-coded outcomes.
- Fast payments
- Secure transactions
- Smart-contracts
Automated Filtering
The artificial intelligence developed by us will analyze the outcome of every match and determine the result of the game. Parties may accept this outcome or place their complaints.
- Client based app filtering
- AI based match filtering
- KYC based user filtering
Electron Client
The platform will be developed divided into several regions in order to keep pings low and distribute network load. The regions are planned to be the following:
- Asia
- Australia
- Europe
- North America
- South America
Funding structure
- 15%: General and administrative
- 50%: Tech development and UI
- 20%: Sales and marketing
- 5%: Legal
- 10%: Misc & Reserves